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WorkBC VR Project

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Virtual Reality - Job Training

Project overview

This project was a partner project created in the time span of one month. The criteria were to create a project base on a given persona and user behaviour (Parents & work-life balance).  

Objectives

Improving job opportunities and work-life balance for immigrants with a second language barrier within Canada through VR work training.

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Design Process

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1

Problem Statement

Due to language barrier, many immigrants are challenged when moving to a new country.

Trigger Map

Persona Research

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Based on our problem scenario, we have 2 key users, Esther and Sophia. Esther, the mother and Sophia, the oldest daughter in the family. Having the users from the same family provides a broader overview of the user's routine and daily conflicts。

2

User Journey Map

From our persona, we created two individual user journey maps for the 2 users. Essentially we were capable of getting hypotheses of possible pain points. 

Expert User Research

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Refined answers

The Interview questions helped us refine users' milestones that they were facing when first immigrating to Canada.

Activity Outcome

This activity provided insight into devices and tools that users have access to. 

Findings...

Following their daily routine gave us a complete understanding of their habits and decision leads.

3

Overall Insights 

The user research narrowed down possible solutions for the job service. 

Service Blueprint

After finding the cause of users' work-life imbalance issues, we conducted the service solution of VR work training. The user has a lack of time in learning the new language and finding the right career path.

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4

Prototype

First mockup create in A-Frame. 

Quality and hyper-realistic experience through VR work training and trails  

We conducted a final user testing with 2 of our key users. The testing results were within our assumptions

Deliverable

FD prototype

Final...

Reflection

Overall, the process was very iterative, with back and forward tests and prototyping. My learning outcome from this project was to prepare user testing based on needed feedback. 

Possible Future Iteration

  • Rebranding and updated visuals 

  • Further usability tests

  • Refine VR system

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